
The 90s was my decade the 00s a gradual decline into being completely out of touch. I guess the latter was always likely to have more of a UK slant compared with a Fast and Furious inspired racer, but in truth I also fell quite quickly out of touch with music once the peer pressure to stay up to date, from being in school or university, subsided. On a personal level, it was notable how little I knew about the music and artists here in 2003 compared with the tracks in 1999’s edition of FIFA. Plus, as we mentioned, Hot Pursuit 2 was a bit of a tired and uninspiring effort and its music (sorry, Trax) certainly reflected this.

This seemed like an interesting one to tackle for a number of reasons: firstly, while it wasn’t the first NFS game to use licensed music or even the dreaded EA Trax branding (as with the so-called ‘Virtual Stadium’ in the 90s, you can always depend on EA to stick a label on something that most other games of the era have – in this case music – as well), it did seem to herald a wider expansion of soundtracks from a handful of licensed tunes to a whole album’s worth of music and beyond. We were possibly a little too glib in our now rather ancient appraisal of its merits, but if the review is of interest you can read it via this link here.įor more about the music, however, read on below!
#Need for speed 2 game soundtrack series
Today’s game is Need for Speed: Underground, the point at which Electronic Arts’ long running racing series transitioned from middle-aged Top Gear territory into a street racing game aimed at the cool kids. Go here if you want to know a little more. Soundtracks is a series where we take a look back at the use of licensed music in games.
